Tag: bit-tech
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January Jollies…
January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep…
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December Dreadlines…
After 11 months of saying how busy I am, I finally had a quiet month. That’s because I deliberately turned away a lot of work in December so that I could focus on other stuff and have a jolly old Christmas instead. That meant I had time to catch up with old friends, see my…
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October Obligations…
October was busy, because I’m always busy and I wouldn’t have it any other way, etc. I even managed to get out of the house a fair bit, assembling a game of Artemis: The Spaceship Simulator with a bunch of other games journalists and somehow attending the Games Media Awards too, even though I wasn’t nominated.…
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September Send-off…
September was a busy month, partly because every month is a busy month and partly because it really was the busiest I’ve ever been. Moving house on your first day back from holiday is not recommended; neither is going straight from having moved in to attending the Eurogamer Expo and the string of associated parties. It should…
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August Ordeals…
August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on…