June Jobs…

“If you’re not prepared to be wrong, you’ll never come up with anything original”

If May was a difficult month, June was a pleasure. Not only was it the first time in ages that I managed to go 30 days without my personal life exploding in some manner or other, but I also got loads of work done and spent time refining my approach to games in general. 

And there was Unlimited Hyperbole‘s first season, obviously.

One of the highlights however, was Thomas Was Alone, which I just finished playing and which made me happier than any other new game I’ve played in a good while. We need more games like that, I say.

Here’s what else I did in June… Continue reading “June Jobs…”

May Mayhem…

“If I can give you the words you need it will be a great victory”

May was a difficult month as, again, I spent a large portion of the month away from London, unable to work and caught up in so much family drama that I wasn’t able to even chase new work properly. My output was less than I wanted it to be as a result and the fact that I launched a new podcast didn’t help me focus on paying the bills either.

The good news though is that, by focusing towards the end of the month, I recovered lost ground at the same time as launching the podcast more successfully than I had hoped would be possible. Within two days I’d blown through the download limit for new shows, thanks to simultaneously hitting the front pages of Reddit and SomethingAwful.

But this isn’t the place for talking about Unlimited Hyperbole; this is the place for saying what work I did last month.

Continue reading “May Mayhem…”