Category: Places I work
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Journalism: The Deleted Scenes Series
As a journalist I’ve been lucky enough to broach a number of big exclusives and work on some great articles, but the ones I’m most proud of collect, preserve and report how games change during development. I work with universities, museums and the original developers to uncover the design documents for these games, then usally write…
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The Deleted Scenes of Thief 4: Dagger of Ways
In 2015 I gave a lecture at Videobrains in London about my exclusive research into a cancelled Thief game that was in development at Ion Storm before it’s collapse almost a decade previously. The lecture was based on an article I wrote for Eurogamer, in which I interviewed a developer who worked on the project…
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The Deleted Scenes of Tomb Raider
In 2015 I wrote for Trusted Reviews about the development of the 2014 reboot of Tomb Raider by Crystal Dynamics, focusing on content that was cut from the game before release and alternate directions the team pitched. The article focused on two different pitches that Crystal Dynamics proposed, the first an unnamed survival horror version…
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The Deleted Scenes of Half-Life 2
In 2012 I was commissioned by RockPaperShotgun to research and write about the development of Half-Life 2, focusing on the content that was cut from the game during development. I also played restored versions of that content using the Missing Information mod for Half-Life 2. I thumb open my copy of Raising The Bar and take…
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Should You Build Your Own PC?
There’s been some new articles here recently. The reason is that I’ve been busy pulling together research for my last Deleted Scenes article, so I’ve been looking at shorter and faster writing opportunities to stay sharp. However, it turns out I don’t always need to do the writing myself! Sometimes I just need to chat to someone,…