October Obligations…

October was busy, because I’m always busy and I wouldn’t have it any other way, etc. I even managed to get out of the house a fair bit, assembling a game of Artemis: The Spaceship Simulator with a bunch of other games journalists and somehow attending the Games Media Awards too, even though I wasn’t nominated.

Oh, yeah. The GMAs. I should probably talk about that.

Understand: I don’t actually want to. I feel like, between them, John and Dan have said everything which needs to be said – but I’m still getting people asking me for my thoughts. In brief they are: Yes, there are problems. No, I did not enter the competitions. Yes, the abuse being thrown around over all this is terrible. Yes, so is the censorship.

Other than that, I’m more interested in actually trying to solve the (very real) problems, rather than talking them to death. To that end I’m working with my some of my editors to outline an informal Code of Conduct for the younger writers we work with to refer to; because if anyone is right about anything in all this then it’s Lewis Denby about everything.

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July Jobs…

As another month comes to an end, I decide to do my usual thing of recounting what I did in the last 30 days. I do this partly so that you can see all the cool people I write for and partly so that I don’t feel I’m wasting my life just because I spend at least 90 per cent of my time sat in the same chair.

That sounded a lot darker and more self-pitying than I meant it to. Sorry.

So, other than the usual Twitter arguments, what have I done this month? Believe it or not, it’s not all just limited to journalism this time, as one of the games I worked on this year is now inching toward release…

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