October was busy, because I’m always busy and I wouldn’t have it any other way, etc. I even managed to get out of the house a fair bit, assembling a game of Artemis: The Spaceship Simulator with a bunch of other games journalists and somehow attending the Games Media Awards too, even though I wasn’t nominated.
Oh, yeah. The GMAs. I should probably talk about that.
Understand: I don’t actually want to. I feel like, between them, John and Dan have said everything which needs to be said – but I’m still getting people asking me for my thoughts. In brief they are: Yes, there are problems. No, I did not enter the competitions. Yes, the abuse being thrown around over all this is terrible. Yes, so is the censorship.
Other than that, I’m more interested in actually trying to solve the (very real) problems, rather than talking them to death. To that end I’m working with my some of my editors to outline an informal Code of Conduct for the younger writers we work with to refer to; because if anyone is right about anything in all this then it’s Lewis Denby about everything.
Continue reading “October Obligations…”
August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut.
August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl.
And that’s just the start too, as a lot of the projects I started or worked on this month are part of larger projects which will trickle into the future. I wrote a script, did some proper investigation and started to formally present some ideas I’ve had about creative industries as a whole.
That stuff is for the future though. Here’s what I did this month.
Continue reading “August Ordeals…”
Split Decision, a game I’ve been working on since February, was released this week for iOS and Android devices. It’s an official adaptation of the popular Split Decision boardgame made by Mental_Floss Magazine, where players have to categorise weird and funny facts into one of two options as fast as possible.
Is Boccob a Deity from Dungeons and Dragons or a Variety of Potato?
Is Flying Fox of the Yard a Children’s Book or a Monty Python Character?
Is Luna Lovegood a Harry Potter Character or an Adult Movie Actress?
The game boasts a variety of singleplayer modes, high scores, achievements, microtransactions for optional question packs and has been released to rave reviews and positive player response. Since I’ve been working on the game for a while and it’s been one of my bigger projects this year, I thought I’d write a bit about my role on the project and what I learned from working on the game.
Continue reading “Split Decision – A Game Dev Story”