There’s been some new articles here recently. The reason is that I’ve been busy pulling together research for my last Deleted Scenes article, so I’ve been looking at shorter and faster writing opportunities to stay sharp.
However, it turns out I don’t always need to do the writing myself! Sometimes I just need to chat to someone, like when I spoke to James Tennent at Vice recently.
James was thinking of building his own PC and, since I’d done a lot of that at Bit-tech, he wanted guidance. I duly advised him not to bother and he used it in a short feature, dubbed ‘Making Your Own Computer Can Be a Sad and Confusing Hell‘.
I spoke at Jake Tucker’s Videobrains event again recently. It’s a great series of monthly talks where journalists, academics, developers and fans come together to discuss their passion.
This month saw Emma Sinclair talk about the role of games in scientific research; Tom Hatfield talk about what computer games can learn from tabletop games and Kate Gray talk about games as a tool for overcoming anxiety. Videobrains is a great event that deserves your support.
I spoke about Easter Eggs; how we define them, what my favourite ones are and what they mean to me. I’ve also written up my presentation notes here, with slides in the right places and added links – but you can also watch a video of the talk on YouTube too.
Continue reading “Videobrains: Easter Eggs”
I wouldn’t normally share non-games or non-project things on here, but having spent the last three months hard at work with this company I naturally want to do everything I can to support it. It’s Laundrapp, the only laundry and dry cleaning app with London-wide service. It also works in Edinburgh!
Dry cleaning obviously isn’t as immediately entertaining as explosions or experience points, but it’s a great service and I’ve really enjoyed working on it. The team is fantastic, the app is well-designed and there are a lot of people who’ve worked on games in the past, so I don’t feel like an idiot when people ask me what I did at the weekend and I say ‘Dishonored, again’.
Also, as a special for gamers, you can use the code ‘THREEPWOOD’ to get £10 off your first order. Yay!
This is the first trailer of the game I wrote for Preliminal Games. It’s called Fractured Skyline and it’s a cyberpunk strategy game for iOS. It’s set in a future where processing power has become the primary currency and it tasks you with building a global organisation by any means necessary.
Fractured Skyline is still in development at Preliminal Games and is backed by Crytek and the University of Abertay. I was one of two lead writers and narrative designers on the game, which is due out later this year.
Find out more by following the developer blogs and checking the official site.
January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep the show alive – particularly since this season features several heroes of mine who are too cool to ignore.
Even though I’m not taking on anymore commissions or journalistic work at the moment, it’s likely some of my work will continue to trickle out for the next month or two. I have unpublished pieces still waiting with Custom PC and Gamasutra, for example. I’ll try to cover those as they come out, but in the mean time here’s what I did in January…
Continue reading “January Jollies…”