January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep the show alive – particularly since this season features several heroes of mine who are too cool to ignore.
Even though I’m not taking on anymore commissions or journalistic work at the moment, it’s likely some of my work will continue to trickle out for the next month or two. I have unpublished pieces still waiting with Custom PC and Gamasutra, for example. I’ll try to cover those as they come out, but in the mean time here’s what I did in January…
Continue reading “January Jollies…”
After 11 months of saying how busy I am, I finally had a quiet month. That’s because I deliberately turned away a lot of work in December so that I could focus on other stuff and have a jolly old Christmas instead. That meant I had time to catch up with old friends, see my nephew and get some decent walking done on the moors. It turns out that some of my friends had even listed to Unlimited Hyperbole – they described it as ‘about as pretentious as I expected of you‘.
Now the quiet period is over though, I’m back in London and working on stuff full time again – which means it’s time to look back on what I did last month, as well as how 2012 went as a whole.
There’ll be minimal grumpiness, I promise.
Continue reading “December Dreadlines…”
November, like every other month, was incredibly busy. I’m actually starting to wonder if I’ll ever have any free time – but I usually don’t get very far along that line of thinking because some new project usually pops up.
Speaking of which, I’ve actually got two new game projects on the go at the moment. One of them is a sort of trash-game idea that Craig Lager and I decided to collaborate on after a drunken conversation earlier this year. The other is just sketched out on paper but is an idea I’ve been toying with since January. The first is codenamed Project NSFW, while the latter is codenamed Project Pretentious. I’m good with codenames.
Read on to find out what else I managed to get up to in November and about a new super-elite forum Craig’s launched.
Continue reading “November Necessities…”
So, Split Decision: The Nonsense Knowledge Game isn’t the only new project I’ve had on the go this year – I’ve also been collating and editing a book. It’s called The Science of Computing and it’s a collection of some of the best hardcore technology journalism from authors such as Ben Hardwidge, Mike Bedford and Phil Hartup.
You can buy The Science of Computing now on Amazon’s Kindle service for the low, low price of £2.05. You can also check out a free sample and, because it’s on the Kindle platform, you can access it on your phone with the official Kindle app if you don’t have an eReader.
The idea for the book – and others that I hope to create in the future – came from when I first saw Dennis Publishing’s back-issue archive one day. In the labs under Cleveland Street there are cupboards filled to the brim with old copies of Custom PC, Men’s Fitness, Bizarre and all the other magazines. There’s some really good writing in those pages and a lot of it’s still relevant, but most of it goes to waste. There’s a great article on AI development by Ben, for example, that’s not ever been seen outside of the pages of the one issue it was published in years ago.
Continue reading “The Science of Computing…”
September was a busy month, partly because every month is a busy month and partly because it really was the busiest I’ve ever been. Moving house on your first day back from holiday is not recommended; neither is going straight from having moved in to attending the Eurogamer Expo and the string of associated parties.
It should say something about how busy it was that Unlimited Hyperbole has been delayed. I’m hoping to put the first episodes out early this month, but I’m not going to skimp on quality just to meet a self-set and arbitrary deadline. Do it right or don’t do it.
So, sorry about that – especially to the guests who’ve been forced to wait before hearing the final thing.
Apologies and explanations aside though, here’s what else I did this month…
Continue reading “September Send-off…”