Tag: game design
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August Ordeals…
August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on…
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Unlimited Hyperbole #3
Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time. This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite…