The Unlimited Hyperbole Christmas Special

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[ download this episode ]

This Christmas I’ve bought Unlimited Hyperbole back for a special episode, during which I threw the microphone into the crowd and asked you, the listeners, to send in submissions telling me the answer to one question.

If you could change one thing about your involvement with games, what would it be?

I was astonished by the responses which came back and I’ve presented them all here as straightforwardly as I can, with as little droning and editing from me as possible. Settle in for a longer, rougher and more optimistic episode of Unlimited Hyperbole than ever before, with submissions from the following delightful people and a download mirror provided by Split Screen

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Unlimited Hypocrisy…

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The Games Media Awards are back. Last year’s awards were cloaked in scandal, but they say the event has been overhauled this year. I’ll still frown at it no matter what, but I’ll get to that in a moment.

First, I’ll say that I’m asking you to vote for Unlimited Hyperbole as Best Podcast. Anyone can vote and all you have to do is send an email, so vote for Unlimited Hyperbole here.

Why ask for votes? Because Harriet and I think the show is genuinely not awful and deserves a shot. Because it costs us money to run and this would be nice compensation for that. Because we’d like to prove not all games podcasts involve middle-aged men making tired jokes for one raw hour and that good journalism isn’t always the sort of hyperbole we started this podcast to oppose.

Because while one nomination is probably enough to win consideration, I’ve been doing this long enough to know that doesn’t mean any of the judges will listen to the show or even be aware it exists.

Anyway. Vote if you like what we do. In the meantime I’ll talk about the awards themselves…

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Unlimited Hyperbole #20

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

When you’re talking about a theme such as ‘The One That Got Away’ then it’s easy to get stuck thinking on the small scale, such as cancelled games and personal losses. But what about the bigger picture – what about the larger ideas which have escaped us all?

Mike Cook is the researcher responsible for creating ANGELINA, the game-making AI. In this episode he talks about how research is an overlooked aspect of the games industry and explains why it’s a problem developers don’t interact with academics more often. In doing so he reveals the future that’s got away from the industry and asks if gamers have been cheated out of their ambitions by a lifetime of samey shooters and stagnant technology.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Unlimited Hyperbole #19

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in millions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard.

Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses what that collapse looked like from the inside and why Realtime Worlds went out of business. He also touches on some of the cancelled games he worked on at Codemasters.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Unlimited Hyperbole #18

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

There’s a temptation when you ask someone about a cancelled game to delve into the details of the idea itself. What was the game like and is there any way I can play it? This episode isn’t about that.

Instead, Introversion’s Mark Morris talks openly about Introversion’s only cancelled game – the futuristic heist simulator called Subversion. Rather than delving into the potential mechanics of the game and the hit that might have been, Mark walks us through the story of Subversion’s inception, collapse and eventual rebirth on a personal level.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading “Unlimited Hyperbole #18”