September Send-off…

September was a busy month, partly because every month is a busy month and partly because it really was the busiest I’ve ever been. Moving house on your first day back from holiday is not recommended; neither is going straight from having moved in to attending the Eurogamer Expo and the string of associated parties.

It should say something about how busy it was that Unlimited Hyperbole has been delayed. I’m hoping to put the first episodes out early this month, but I’m not going to skimp on quality just to meet a self-set and arbitrary deadline. Do it right or don’t do it.

So, sorry about that – especially to the guests who’ve been forced to wait before hearing the final thing.

Apologies and explanations aside though, here’s what else I did this month…

Continue reading “September Send-off…”

August Ordeals…

August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut.

August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl.

And that’s just the start too, as a lot of the projects I started or worked on this month are part of larger projects which will trickle into the future. I wrote a script, did some proper investigation and started to formally present some ideas I’ve had about creative industries as a whole.

That stuff is for the future though. Here’s what I did this month.

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July Jobs…

As another month comes to an end, I decide to do my usual thing of recounting what I did in the last 30 days. I do this partly so that you can see all the cool people I write for and partly so that I don’t feel I’m wasting my life just because I spend at least 90 per cent of my time sat in the same chair.

That sounded a lot darker and more self-pitying than I meant it to. Sorry.

So, other than the usual Twitter arguments, what have I done this month? Believe it or not, it’s not all just limited to journalism this time, as one of the games I worked on this year is now inching toward release…

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June Jobs…

“If you’re not prepared to be wrong, you’ll never come up with anything original”

If May was a difficult month, June was a pleasure. Not only was it the first time in ages that I managed to go 30 days without my personal life exploding in some manner or other, but I also got loads of work done and spent time refining my approach to games in general. 

And there was Unlimited Hyperbole‘s first season, obviously.

One of the highlights however, was Thomas Was Alone, which I just finished playing and which made me happier than any other new game I’ve played in a good while. We need more games like that, I say.

Here’s what else I did in June… Continue reading “June Jobs…”

March Madness…

March was a busy month for me – and a lot of the work I did still isn’t out there for people to use, play or read – but being busy is a good thing to my mind. As I constantly find myself saying, I don’t like standing still. It’s always better to be moving forward.

One of the things I did, at long last, was to overhaul this blog a bit. I’ve ditched the ‘Unlimited Hyperbole’ title (though I may end up using that elsewhere) bought the http://www.joemartinwords.com domain and upgraded the site to feature no ads. In the coming months I’ll be refreshing my HTML skills hopefully and adding a few more things to improve the experience, but for now it is what it is.

What else have I been up to, you ask?

Continue reading “March Madness…”