November, like every other month, was incredibly busy. I’m actually starting to wonder if I’ll ever have any free time – but I usually don’t get very far along that line of thinking because some new project usually pops up.
Speaking of which, I’ve actually got two new game projects on the go at the moment. One of them is a sort of trash-game idea that Craig Lager and I decided to collaborate on after a drunken conversation earlier this year. The other is just sketched out on paper but is an idea I’ve been toying with since January. The first is codenamed Project NSFW, while the latter is codenamed Project Pretentious. I’m good with codenames.
Read on to find out what else I managed to get up to in November and about a new super-elite forum Craig’s launched.
Continue reading “November Necessities…”
October was busy, because I’m always busy and I wouldn’t have it any other way, etc. I even managed to get out of the house a fair bit, assembling a game of Artemis: The Spaceship Simulator with a bunch of other games journalists and somehow attending the Games Media Awards too, even though I wasn’t nominated.
Oh, yeah. The GMAs. I should probably talk about that.
Understand: I don’t actually want to. I feel like, between them, John and Dan have said everything which needs to be said – but I’m still getting people asking me for my thoughts. In brief they are: Yes, there are problems. No, I did not enter the competitions. Yes, the abuse being thrown around over all this is terrible. Yes, so is the censorship.
Other than that, I’m more interested in actually trying to solve the (very real) problems, rather than talking them to death. To that end I’m working with my some of my editors to outline an informal Code of Conduct for the younger writers we work with to refer to; because if anyone is right about anything in all this then it’s Lewis Denby about everything.
Continue reading “October Obligations…”