September Send-off…

September was a busy month, partly because every month is a busy month and partly because it really was the busiest I’ve ever been. Moving house on your first day back from holiday is not recommended; neither is going straight from having moved in to attending the Eurogamer Expo and the string of associated parties.

It should say something about how busy it was that Unlimited Hyperbole has been delayed. I’m hoping to put the first episodes out early this month, but I’m not going to skimp on quality just to meet a self-set and arbitrary deadline. Do it right or don’t do it.

So, sorry about that – especially to the guests who’ve been forced to wait before hearing the final thing.

Apologies and explanations aside though, here’s what else I did this month…

Continue reading “September Send-off…”

June Jobs…

“If you’re not prepared to be wrong, you’ll never come up with anything original”

If May was a difficult month, June was a pleasure. Not only was it the first time in ages that I managed to go 30 days without my personal life exploding in some manner or other, but I also got loads of work done and spent time refining my approach to games in general. 

And there was Unlimited Hyperbole‘s first season, obviously.

One of the highlights however, was Thomas Was Alone, which I just finished playing and which made me happier than any other new game I’ve played in a good while. We need more games like that, I say.

Here’s what else I did in June… Continue reading “June Jobs…”