August was a spectacularly busy month, but it was also a rewarding one. It saw me realising a lot of the goals I’d set for myself at the start of the year, such as attending a foreign show as a freelancer and releasing a game. I also met several heroes of mine, got published on another big site and made my Kindle debut.
August was also the month that I ate zebra, alligator, kangaroo and barracuda all in the same bowl.
And that’s just the start too, as a lot of the projects I started or worked on this month are part of larger projects which will trickle into the future. I wrote a script, did some proper investigation and started to formally present some ideas I’ve had about creative industries as a whole.
That stuff is for the future though. Here’s what I did this month.
Continue reading “August Ordeals…”
“If you’re not prepared to be wrong, you’ll never come up with anything original”
If May was a difficult month, June was a pleasure. Not only was it the first time in ages that I managed to go 30 days without my personal life exploding in some manner or other, but I also got loads of work done and spent time refining my approach to games in general.
And there was Unlimited Hyperbole‘s first season, obviously.
One of the highlights however, was Thomas Was Alone, which I just finished playing and which made me happier than any other new game I’ve played in a good while. We need more games like that, I say.
Here’s what else I did in June… Continue reading “June Jobs…”
“If I can give you the words you need it will be a great victory”
May was a difficult month as, again, I spent a large portion of the month away from London, unable to work and caught up in so much family drama that I wasn’t able to even chase new work properly. My output was less than I wanted it to be as a result and the fact that I launched a new podcast didn’t help me focus on paying the bills either.
The good news though is that, by focusing towards the end of the month, I recovered lost ground at the same time as launching the podcast more successfully than I had hoped would be possible. Within two days I’d blown through the download limit for new shows, thanks to simultaneously hitting the front pages of Reddit and SomethingAwful.
But this isn’t the place for talking about Unlimited Hyperbole; this is the place for saying what work I did last month.
Continue reading “May Mayhem…”
March was a busy month for me – and a lot of the work I did still isn’t out there for people to use, play or read – but being busy is a good thing to my mind. As I constantly find myself saying, I don’t like standing still. It’s always better to be moving forward.
One of the things I did, at long last, was to overhaul this blog a bit. I’ve ditched the ‘Unlimited Hyperbole’ title (though I may end up using that elsewhere) bought the http://www.joemartinwords.com domain and upgraded the site to feature no ads. In the coming months I’ll be refreshing my HTML skills hopefully and adding a few more things to improve the experience, but for now it is what it is.
What else have I been up to, you ask?
Continue reading “March Madness…”