Category: Places I work
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The Deleted Scenes of Dark Camelot

In 2013 I spent several weeks researching the origins of the first Thief game, Thief: The Dark Project, for an article for RockPaperShotgun. This turned out to be the first in a series of investigative pieces I wrote for RPS and Eurogamer, focusing mainly on cancelled games in the Thief and Deus Ex series’. This…
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AI and Computational Creativity…

Now I’m no longer writing for other sites, I’d planned to stop writing worklogs on here and instead write proper posts instead. As it is though, my final piece of games journalism just went live on Gamasutra. Seems a shame not to talk about it… Published under the wordy title of ‘ANGELINA: The Computer Program…
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January Jollies…
January was not a busy month; I accepted a new job early on, meaning most of my time was then spent running out remaining assignments prior to the new start. I also collected outstanding interviews for Unlimited Hyperbole‘s next season. Squeezing production in on weekends will cause delays, but Harriet and I are keen to keep…
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December Dreadlines…
After 11 months of saying how busy I am, I finally had a quiet month. That’s because I deliberately turned away a lot of work in December so that I could focus on other stuff and have a jolly old Christmas instead. That meant I had time to catch up with old friends, see my…
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November Necessities…
November, like every other month, was incredibly busy. I’m actually starting to wonder if I’ll ever have any free time – but I usually don’t get very far along that line of thinking because some new project usually pops up. Speaking of which, I’ve actually got two new game projects on the go at the…
