I wouldn’t normally share non-games or non-project things on here, but having spent the last three months hard at work with this company I naturally want to do everything I can to support it. It’s Laundrapp, the only laundry and dry cleaning app with London-wide service. It also works in Edinburgh!
Dry cleaning obviously isn’t as immediately entertaining as explosions or experience points, but it’s a great service and I’ve really enjoyed working on it. The team is fantastic, the app is well-designed and there are a lot of people who’ve worked on games in the past, so I don’t feel like an idiot when people ask me what I did at the weekend and I say ‘Dishonored, again’.
Also, as a special for gamers, you can use the code ‘THREEPWOOD’ to get £10 off your first order. Yay!
If you didn’t fancy reading the transcript of my VideoBrains talk, The Deleted Scenes of Disney, Doom and Deus Ex, then you now have the option to watch the video instead. I actually lost my presentation notes immediately before the talk, so I end up rambling an awful lot and maintain a numbing monotone throughout. Sorry – but at least there’s a Q&A at the end!
Other videos from VideoBrains are now being posted up at the official VideoBrains website and I can particularly recommend watching the talks that Alan Williamson gave (“The Uniquely Alien World of Unreal”) and Meg Jayanth (“How to Ruin Videogames”) – which is why I’ve embedded both below.
Continue reading “VideoBrains: The Deleted Scenes Video”
In 2014 I spoke at VideoBrains in London and shared never-seen-before design documents for a cancelled Deus Ex game. I also talked about the early prototypes of Doom by id Software and warned about the importance of game preservation and documentation.
The lecture was based on two articles I wrote for Eurogamer about Ion Storm’s Lost Deus Ex Sequels and the Deleted Scenes of Doom. You can read those features for more information or contact me for the original research documents.
This talk was filmed and is now available to watch on YouTube, but you can also find the script and slides I used below.
Continue reading “The Deleted Scenes of Disney, Doom and Deus Ex”
Last week Jason Dewey interviewed me for a new video series he’s doing called Press X to Speak. I talked about what I like about games, what I hate about them and what my biggest professional regrets are. This teaser clip features me talking about The Secret of Monkey Island and why I enjoy co-operative singleplayer more than just straight multiplayer. Watch it, do.
Update 28/04/14: Finally, I can talk a bit more about the game. It’s titled Fractured Skyline. It’s backed by Crytek. You can read the developer blog here!
I always have projects on the go. Sometimes they’re little apps or ebooks; other times they’re podcasts or drunken jokes that get out of hand. Some are secret, some aren’t. Now, one that was secret is ready not to be. A bit.
It’s a game. A big, proper one. I’ve been working on it for about a year and the reason I can talk about it now is that our studio just joined TIGA. That’s how serious we are. There was a press release and everything.
The release doesn’t give much detail on the game and I’ll follow suit, but I can say it’s a locational game based on some new technology we’ve built. I can also say that I’m Lead Writer on the project, that it’s all tremendously exciting and that if you want to know more then you shoud follow Preliminal on Facebook and Twitter.