In 2015 I gave a lecture at Videobrains in London about my exclusive research into a cancelled Thief game that was in development at Ion Storm before it’s collapse almost a decade previously. The lecture was based on an article I wrote for Eurogamer, in which I interviewed a developer who worked on the project and shared some of the original design documents.
You can read the full Eurogamer article, The Modern Day Thief Reboot That Never Was, for more information on Thief 4 – but I’ve also included my slides and script below.
The game itself was called Thief 4: Dagger of Ways and was designed chiefly by Harvey Smith, who later carried at least part of that vision over to Dishonored. Thief 4 would have been a modern day reboot of the Thief series, reviving the characters in a dark and seedy inspired chiefly by Blade and Silent Hill.
You can read the Eurogamer article for more information on Thief 4: Dagger of Ways, or contact me for the original files and research this talk is based on. You can also check out my other Videobrain lectures, Easter Eggs: A Love Letter to Love Letters in Games and Deleted Scenes: Disney, Doom and Deus Ex.
Continue reading “The Deleted Scenes of Thief 4: Dagger of Ways”
I spoke at Jake Tucker’s Videobrains event again recently. It’s a great series of monthly talks where journalists, academics, developers and fans come together to discuss their passion.
This month saw Emma Sinclair talk about the role of games in scientific research; Tom Hatfield talk about what computer games can learn from tabletop games and Kate Gray talk about games as a tool for overcoming anxiety. Videobrains is a great event that deserves your support.
I spoke about Easter Eggs; how we define them, what my favourite ones are and what they mean to me. I’ve also written up my presentation notes here, with slides in the right places and added links – but you can also watch a video of the talk on YouTube too.
Continue reading “Videobrains: Easter Eggs”
If you didn’t fancy reading the transcript of my VideoBrains talk, The Deleted Scenes of Disney, Doom and Deus Ex, then you now have the option to watch the video instead. I actually lost my presentation notes immediately before the talk, so I end up rambling an awful lot and maintain a numbing monotone throughout. Sorry – but at least there’s a Q&A at the end!
Other videos from VideoBrains are now being posted up at the official VideoBrains website and I can particularly recommend watching the talks that Alan Williamson gave (“The Uniquely Alien World of Unreal”) and Meg Jayanth (“How to Ruin Videogames”) – which is why I’ve embedded both below.
Continue reading “VideoBrains: The Deleted Scenes Video”