If you didn’t fancy reading the transcript of my VideoBrains talk, The Deleted Scenes of Disney, Doom and Deus Ex, then you now have the option to watch the video instead. I actually lost my presentation notes immediately before the talk, so I end up rambling an awful lot and maintain a numbing monotone throughout. Sorry – but at least there’s a Q&A at the end!
Other videos from VideoBrains are now being posted up at the official VideoBrains website and I can particularly recommend watching the talks that Alan Williamson gave (“The Uniquely Alien World of Unreal”) and Meg Jayanth (“How to Ruin Videogames”) – which is why I’ve embedded both below.
Continue reading “VideoBrains: The Deleted Scenes Video”
In 2014 I spoke at VideoBrains in London and shared never-seen-before design documents for a cancelled Deus Ex game. I also talked about the early prototypes of Doom by id Software and warned about the importance of game preservation and documentation.
The lecture was based on two articles I wrote for Eurogamer about Ion Storm’s Lost Deus Ex Sequels and the Deleted Scenes of Doom. You can read those features for more information or contact me for the original research documents.
This talk was filmed and is now available to watch on YouTube, but you can also find the script and slides I used below.
Continue reading “The Deleted Scenes of Disney, Doom and Deus Ex”
Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.
Ben Mansell is not anyone you know, but he’s someone I know very well. In fact, one of my earliest memories is of him on the playground of our primary school, his eyes greedily devouring the manual for his favourite game, Doom. In the 20-something years since, very little has changed.
In the final episode of Season One, Unlimited Hyperbole investigates Ben’s belief that Doom is a literally perfect game, his efforts to share it with the people he loves and the perceived fall of ID Software as interpreted through changing attitudes in level design.
Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’ve been talking about “My Favourite Game” – but that’ll all be changing soon…
Continue reading “Unlimited Hyperbole #5”