Category: Games
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VideoBrains: The Deleted Scenes Video
If you didn’t fancy reading the transcript of my VideoBrains talk, The Deleted Scenes of Disney, Doom and Deus Ex, then you now have the option to watch the video instead. I actually lost my presentation notes immediately before the talk, so I end up rambling an awful lot and maintain a numbing monotone throughout. Sorry…
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The Deleted Scenes of Disney, Doom and Deus Ex

In 2014 I spoke at VideoBrains in London and shared never-seen-before design documents for a cancelled Deus Ex game. I also talked about the early prototypes of Doom by id Software and warned about the importance of game preservation and documentation. The lecture was based on two articles I wrote for Eurogamer about Ion Storm’s Lost Deus…
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Deleted Scenes at VideoBrains…
In my opinion preserving the processes and lost details of game development is one of the most vital roles a journalist has. That’s the whole reason I started the Deleted Scenes series and it’s why I’ll be giving a talk about it at VideoBrains next month. VideoBrains is a new monthly event where writers, developers and gamers discuss their work…
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Press X to Speak…
Last week Jason Dewey interviewed me for a new video series he’s doing called Press X to Speak. I talked about what I like about games, what I hate about them and what my biggest professional regrets are. This teaser clip features me talking about The Secret of Monkey Island and why I enjoy co-operative singleplayer more than just…
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The Deleted Scenes of Outcast and Outcast 2

Even today, Outcast is one of the most adored PC games ever made. There are fans so enamoured with it that they’re rebuilding it in new engines – a years-long undertaking reserved only for franchises such as Half-Life. Yet, while many remember the otherworldly adventures of Cutter Slade fondly, the original design was much more…
