Unlimited Hyperbole #10

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

As the Writer and Narrative Designer behind titles such as horror classic Penumbra, FTL and the recently announced The Swapper, you’d expect Tom Jubert to emphasise the importance of writing in scary games. In fact though, that couldn’t be further from the truth.

In the last episode of Season Two, Tom explains why he thinks interactivity and plausible environments add so much more than a few lines of dialogue, what narrative design is and why games such as To The Moon misunderstand what it means to be a game.

Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’ve been talking about “Fear Itself” – to find out what we’ll be talking about next season, read after the jump.

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Unlimited Hyperbole #9

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

Ever since he started first getting into PC games, my good friend Joe Percy has returned to the work of Irrational Games time and again. That means he’s uniquely able to chart his attitudes to fear in reaction to the Shock series – from the unmanageably frightening System Shock 2 to the relatively relaxing BioShock 2.

Right in the middle of this pattern is the original BioShock, which for Joe hit a sweet spot between fear and challenge – but still wasn’t without problems. This episode looks back at both what BioShock did right and wrong, as well as the parallels between it and its predecessor.

Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Fear Itself” – but for more information about the podcast itself, read after the jump.

Continue reading “Unlimited Hyperbole #9”

Unlimited Hyperbole #8

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

PC Gamer’s Chris Thursten is a man fascinated by horror, having played every scary game you can imagine and writing a dissertation on HP Lovecraft for his English Degree at Oxford University. So, it’s a little surprising to hear him start this episode by admitting Sonic The Hedgehog 2 terrified him as a child. How could anyone be scared of that green-grassed, blue-skied classic?

In sharing scare stories from titles such as BioShock, Team Fortress 2 and Home Alone, Chris explains why he believes the root of anxiety lies in our inability to control situations, the societal role of horror and why he’s been fascinated by fear for so long.

Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Fear Itself” – but for more information about the podcast itself, read after the jump.

Continue reading “Unlimited Hyperbole #8”