Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.
Ever since he started first getting into PC games, my good friend Joe Percy has returned to the work of Irrational Games time and again. That means he’s uniquely able to chart his attitudes to fear in reaction to the Shock series – from the unmanageably frightening System Shock 2 to the relatively relaxing BioShock 2.
Right in the middle of this pattern is the original BioShock, which for Joe hit a sweet spot between fear and challenge – but still wasn’t without problems. This episode looks back at both what BioShock did right and wrong, as well as the parallels between it and its predecessor.
Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Fear Itself” – but for more information about the podcast itself, read after the jump.