Unlimited Hyperbole #18

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

There’s a temptation when you ask someone about a cancelled game to delve into the details of the idea itself. What was the game like and is there any way I can play it? This episode isn’t about that.

Instead, Introversion’s Mark Morris talks openly about Introversion’s only cancelled game – the futuristic heist simulator called Subversion. Rather than delving into the potential mechanics of the game and the hit that might have been, Mark walks us through the story of Subversion’s inception, collapse and eventual rebirth on a personal level.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Unlimited Hyperbole #17

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

They say there’s more than one way to skin a cat and, likewise, I say there’s more than one way things can get away from people too. They can slip away slowly and quietly, for example, or they can be taken in a sudden tragedy – and this episode covers a bit of both.

This week journalist David Brown talks about the closure of PC Zone Magazine. Once home to the likes of Charlie Brooker, Jon Blyth and Will Porter, PC Zone was a bastion of irreverence that was edged out by the realities of print publishing. As the last writer left on the team, David talks about the final days and how they shaped his opinion of journalism as a whole.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading “Unlimited Hyperbole #17”

Unlimited Hyperbole #16

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

One constant in the games industry is that any one success necessitates a sequel. It was true for Zork in the 1980s and it’s true for Dishonored now too; the law of the franchise.

Professor Brian Moriarty has bucked this law throughout his entire career however, leaving titles such as Loom, Wishbringer and Trinity as standalone hits rather than sprawling series. He’s also worked on a staggering number of unreleased or cancelled games, including unseen Indiana Jones and Star Wars games. In this episode, Brian discusses why he left those titles and the industry behind.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading “Unlimited Hyperbole #16”

Helpful Hyperbole…

As you may know, Unlimited Hyperbole is on hiatus while we work on season four. It’ll be returning in early 2013 with a new theme, new guests and new music, just like before. Probably worse.

What’s different this time is that we’ve chosen a theme which many in the games industry might be reluctant to talk about, so we’re throwing the topic up here and asking you for help in finding possible guests. The theme for Season Four is…

The One That Got Away

As always we’ll be trying to interpret that topic from a number of angles, but if you know someone who might be a good match then we’d love to hear from you. We’re especially interested in talking to developers who’ve worked on games which were cancelled or changed radically during development. Those who’ve left the games industry or saw a big studio close would also be good.

These are just a few of the approaches we’re considering. We have our own ideas for guests and have already started talking to our own contacts, but if you think you might be able to add something then we’d love to hear from you. Please get in touch!

Unlimited Hyperbole #15

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

It’s not unusual for fans of any medium to have favourites, but in gaming we sometimes seem to take that idea a little bit further than most and can end up defining ourselves by our views on particular games or ideas. In this way, games can sometimes end up defining our own characters as we label ourselves based on the games we love and loathe.

Darren Delay is many things – an independent developer, a student, a programmer – but just as important as these labels is that he’s a fan of platform games too. Characters such as Sonic the Hedgehog have ended up having a huge impact on how he approaches all sorts of games, he says. In the final episode of our third season we talk to Darren about Sonic, his love of mechanics over narrative and why God of War tells a better story than Braid.

Unlimited Hyperbole is a short, podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’ve been talking about “Matters of Character” – but to find out more about the production of this episode, read after the jump.

Continue reading “Unlimited Hyperbole #15”