Unlimited Hyperbole #20

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

When you’re talking about a theme such as ‘The One That Got Away’ then it’s easy to get stuck thinking on the small scale, such as cancelled games and personal losses. But what about the bigger picture – what about the larger ideas which have escaped us all?

Mike Cook is the researcher responsible for creating ANGELINA, the game-making AI. In this episode he talks about how research is an overlooked aspect of the games industry and explains why it’s a problem developers don’t interact with academics more often. In doing so he reveals the future that’s got away from the industry and asks if gamers have been cheated out of their ambitions by a lifetime of samey shooters and stagnant technology.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

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Unlimited Hyperbole #19

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

These days, publishers and journalists love to talk about how big a business games are. Just a single big title can bring in millions of pounds and keep thousands of employed, for example, while even indie developers can succeed admirably. The less talked-about side effect of all this though is that when games do fail, they fail hard.

Our guest this episode knows this all too well. In addition to working on the usual spate of cancelled games, Nicoll Hunt also worked on one of the biggest gaming flops ever, APB. Now, Nicoll discusses what that collapse looked like from the inside and why Realtime Worlds went out of business. He also touches on some of the cancelled games he worked on at Codemasters.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading “Unlimited Hyperbole #19”

Unlimited Hyperbole #17

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

They say there’s more than one way to skin a cat and, likewise, I say there’s more than one way things can get away from people too. They can slip away slowly and quietly, for example, or they can be taken in a sudden tragedy – and this episode covers a bit of both.

This week journalist David Brown talks about the closure of PC Zone Magazine. Once home to the likes of Charlie Brooker, Jon Blyth and Will Porter, PC Zone was a bastion of irreverence that was edged out by the realities of print publishing. As the last writer left on the team, David talks about the final days and how they shaped his opinion of journalism as a whole.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading “Unlimited Hyperbole #17”

Unlimited Hyperbole #16

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

One constant in the games industry is that any one success necessitates a sequel. It was true for Zork in the 1980s and it’s true for Dishonored now too; the law of the franchise.

Professor Brian Moriarty has bucked this law throughout his entire career however, leaving titles such as Loom, Wishbringer and Trinity as standalone hits rather than sprawling series. He’s also worked on a staggering number of unreleased or cancelled games, including unseen Indiana Jones and Star Wars games. In this episode, Brian discusses why he left those titles and the industry behind.

Unlimited Hyperbole is a short podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a precise topic. This time we’re talking about ‘The One That Got Away’ – but to find out more, read after the jump.

Continue reading “Unlimited Hyperbole #16”