Category: Journalism
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The Deleted Scenes of Dark Camelot

In 2013 I spent several weeks researching the origins of the first Thief game, Thief: The Dark Project, for an article for RockPaperShotgun. This turned out to be the first in a series of investigative pieces I wrote for RPS and Eurogamer, focusing mainly on cancelled games in the Thief and Deus Ex series’. This…
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Limited Hyperbole…
Last year, I had an idea. Like most of my ideas it was borne out of frustration and dissatisfaction; it was arrogant and melodramatic and took itself too seriously. Eventually it became Unlimited Hyperbole, a podcast which is still best described in those three terms. Now, after four seasons and twenty episodes, Unlimited Hyperbole is…
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The Next Best…
Last year I collected a list of the good things I had read. I made a folder and bookmarked everything I thought was moving, important, brave or insightful. These are the things that, had I written them, I’d have been proud of writing. I posted the list as ‘The Angry Best‘. I’m not really sure…
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Unlimited Hyperbole #18
Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time. There’s a temptation when you ask someone about a cancelled game to delve into the details of the idea…
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AI and Computational Creativity…

Now I’m no longer writing for other sites, I’d planned to stop writing worklogs on here and instead write proper posts instead. As it is though, my final piece of games journalism just went live on Gamasutra. Seems a shame not to talk about it… Published under the wordy title of ‘ANGELINA: The Computer Program…
