Unlimited Hyperbole #14

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

‘Matters of Character’ is a theme we’ve been trying not to interpret too narrowly. Games can be defined as much by their lack of characters, after all – and it was in deciding to explore that that we spoke to Devine Lu Linvega, environment artist on the characterless music game FRACT OSC.

In talking to Devine though, we learned he’s actually bit of a character himself; a polymath who’s often better known as the musician Aliceffekt and a game developer who’d really rather not work on games at all. We spoke to Devine about his thoughts on the games industry, his plans for the future and the unusual range of projects he’s worked on – including the language he designed and his background as a musician.

Unlimited Hyperbole is a short, weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Matters of Character” – but to find out more about the production of this episode, read after the jump.

Continue reading “Unlimited Hyperbole #14”

Unlimited Hyperbole #13…

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

There are certain characters who loom large over the decades and are uniquely able to reveal how games have changed over the years. Duke Nukem is arguably the foremost of them all, having gone from an unknown, silent hero to a first popular, then ostracised parody known across the world.

In order to understand how Duke’s changed and where the line falls between personality and reality, we talk to Jon St. Jon, who’s been providing Duke’s voice since 1995 and who knows Duke better than anyone. We discuss how Duke’s legacy has defined Jon’s career for better and worse, what Jon thinks of Duke’s controversial quips and more.

Unlimited Hyperbole is a short, weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Matters of Character” – and to find out more about the production of this episode, read after the jump.

Continue reading “Unlimited Hyperbole #13…”

Unlimited Hyperbole #12

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Update: Unlimited Hyperbole is no longer available. There are two episodes preserved by the Thief community on Youtube which are linked in the episode index, however other episodes have since been lost to time.

Games are a multi-disciplinary artform. They aren’t just limited to using words, music or pictures to tell their tales, but can use broader devices too; emergence, artificial intelligence and environments. These, as much as anything else, help inform the character of a game.

Of these tools, it’s the environments we play in which most concerns Rob Briscoe. He’s worked as an environment designer on projects such as Mirror’s Edge and Dear Esther and in this episode of Unlimited Hyperbole he discusses what his role entails, the aspects which characterise his wider style and the pressures that environment designers are often under. Most amazingly at all, he also provides the first hints of what his next project might be, years before it may otherwise come to light.

Unlimited Hyperbole is a short, weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “Matters of Character” – and to find out more about the production of this episode, read after the jump.

Continue reading “Unlimited Hyperbole #12”