In 2014 I spent six months researching two cancelled Deus Ex games that had been in production at Ion Storm Austin before it collapsed. Neither of the games were announced at the time, but with help from the Dolph Briscoe Archive at the University of Texas I was able to uncover design documents, concept art and more.
In the end I wrote a feature on the topic for Eurogamer, called Ion Storm’s Lost Deus Ex Sequels.
Both games were cancelled ahead of release and suffered from protracted, troubled development. The first attempt, called Deus Ex: Insurrection, was led by Art Min – a long time collaborator with Warren Spector. The second, called Deus Ex 3, was developed by Jordan Thomas, who later worked on Thief, BioShock and The Magic Circle. I spent a long time speaking to both Art and Jordan about their visions, the collapse of Ion Storm and the legacy of Deus Ex.
Each of the games would have been very different and Jordan’s in particular sounds especially exciting – an open world version of Deus Ex that would have been similar in structure to Crackdown. Sadly, it wasn’t to be and the studio was closed by Eidos before development began in earnest.
Here’s a quote from Jordan Thomas about the closure of the Ion Storm and his feelings about it almost a decade later.
“There’s a reason the place closed and it was chiefly hubris. There are many people who will tell you that the publisher f***ed us but, no. No. The method failed. Making a smaller, more intimate Deus Ex was on nobodies mind. Including mine.”
It took a long, long time to research all this and write about it, so please – read the full article to find out more. You can also contact me if you’d like a copy of the original research and documents I uncovered.